It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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extends Location
func initialize_entry_locations():
#Starting postition
entryLocations.append(Vector2(-716, 20))
func initialize_camera_limits():
leftCameraLimit = -3204/2
rightCameraLimit = 3204/2
upperCameraLimit = -1576/2
lowerCameraLimit = 1576/2

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Juicing Jaguar, Juicing Jaguar, Juicing Jaguar, Juicing Jaguar, Juicing Jaguar"
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extends Location
func initialize_entry_locations():
#Starting postition
entryLocations.append(Vector2(470, 270))
AchievementManager.complete_achievement("Uhm...")
func initialize_camera_limits():
leftCameraLimit = -3204/2
rightCameraLimit = 3204/2
upperCameraLimit = -1576/2
lowerCameraLimit = 1576/2

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extends Node2D
func Juiced():
$"/root/SaveManager".set_save_value("tutorialJuiced", true)
func Arsoned():
$"/root/SaveManager".set_save_value("tutorialArsoned", true)
func Scavanged():
$"/root/SaveManager".set_save_value("tutorialScavenged", true)

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@ -0,0 +1,19 @@
extends Interaction
@export var max_scavenge:int
@export var ScavengableNode:Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func Scavanged():
max_scavenge -= 1
if max_scavenge == 0:
ScavengableNode.scavenging = false
ScavengableNode.itemsDropped = []

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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1