It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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~ start
% Goat: Flappy Cow is the greatest game ever made.
% Goat: I love Flappy Cow!!!
% Goat: I can beat Flappy Cow with my eyes closed I'm just that good.
% Goat: Hey you kind of look like the cow from Flappy Cow, not as cool though.
% Goat: Flappy Cow is way better than Tears of the Cow.
% Goat: My brother speedran Flappy Cow in 3.4 seconds using the haystack skip it's gotta be frame perfect or it doesn't work!!!
% Goat: Flappy Cow has the best story of any video game.
% Goat: Flappy Cow is the most engaging and most addicting and most action game of all time.
% Goat: Flappy Cow is innovative but also true to the franchise's roots.
% Goat: I hope they make Flappy Goat sometime, I would like to see people like myself being represented in media more!
=> END

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extends NPC
var rng = RandomNumberGenerator.new()
var hopSpeed = -400
var minX = 0
var maxX = 0
var waitTimer = 0
var hopping = false
var flipChance = false
func _ready():
characterName = "Kid"
pronouns = "she/her"
minX = position.x
maxX = position.x + 500
func _process(delta):
waitTimer -= delta
if waitTimer <= 0:
if $Sprite.animation != "default":
wait_between_actions()
else:
pick_next_action()
if hopping:
if $Sprite.frame >= 1:
position.x += hopSpeed*delta
flipChance = true
else:
if flipChance:
flipChance = false
if rng.randi_range(0, 1) == 1:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = !$Sprite.flip_h
if position.x <= minX and hopSpeed < 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = true
elif position.x >= maxX and hopSpeed > 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = false
func wait_between_actions():
hopping = false
waitTimer = rng.randf_range(0.5, 1)
$Sprite.play("default")
func pick_next_action():
hopping = false
var nextActionResult = rng.randi_range(0, 4)
if nextActionResult <= 2:
hop()
elif nextActionResult <= 3:
yoyo()
elif nextActionResult <= 4:
wait_between_actions()
func yoyo():
$Sprite.play("Yoyo")
waitTimer = rng.randi_range(3, 12)
func hop():
$Sprite.play("Prance")
waitTimer = rng.randi_range(2, 4)
hopping = true

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extends NPC
var rng = RandomNumberGenerator.new()
var hopSpeed = -400
var minX = 0
var maxX = 0
var waitTimer = 0
var hopping = false
var flipChance = false
func _ready():
characterName = "Kid"
pronouns = "she/her"
minX = position.x
maxX = position.x + 500
func _process(delta):
waitTimer -= delta
if waitTimer <= 0:
if $Sprite.animation != "default":
wait_between_actions()
else:
pick_next_action()
if hopping:
if $Sprite.frame >= 1:
position.x += hopSpeed*delta
flipChance = true
else:
if flipChance:
flipChance = false
if rng.randi_range(0, 1) == 1:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = !$Sprite.flip_h
if position.x <= minX and hopSpeed < 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = true
elif position.x >= maxX and hopSpeed > 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = false
func wait_between_actions():
hopping = false
waitTimer = rng.randf_range(0.5, 1)
$Sprite.play("default")
func pick_next_action():
hopping = false
var nextActionResult = rng.randi_range(0, 4)
if nextActionResult <= 3:
hop()
elif nextActionResult <= 4:
wait_between_actions()
func hop():
$Sprite.play("Prance")
waitTimer = rng.randi_range(2, 4)
hopping = true

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extends NPC
var rng = RandomNumberGenerator.new()
var hopSpeed = 400
var minX = 0
var maxX = 0
var waitTimer = 0
var hopping = false
var kicking = false
var flipChance = false
func _ready():
characterName = "Kid"
pronouns = "she/her"
minX = position.x
maxX = position.x + 150
func _process(delta):
waitTimer -= delta
if waitTimer <= 0:
if $Sprite.animation != "default":
wait_between_actions()
else:
pick_next_action()
if hopping:
if $Sprite.frame >= 1:
position.x += hopSpeed*delta
flipChance = true
else:
if flipChance:
flipChance = false
if rng.randi_range(0, 1) == 1:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = !$Sprite.flip_h
if position.x <= minX and hopSpeed < 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = false
elif position.x >= maxX and hopSpeed > 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = true
if kicking:
if $Sprite.frame == 0:
flipChance = true
else:
if flipChance:
flipChance = false
if rng.randi_range(0, 1) == 1:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = !$Sprite.flip_h
func wait_between_actions():
hopping = false
waitTimer = rng.randf_range(0.5, 1)
$Sprite.play("default")
func pick_next_action():
hopping = false
kicking = false
var nextActionResult = rng.randi_range(0, 4)
if nextActionResult <= 1:
hop()
elif nextActionResult <= 3:
kick()
elif nextActionResult <= 4:
wait_between_actions()
func kick():
$Sprite.play("Kick")
waitTimer = rng.randi_range(1, 5)
kicking = true
func hop():
$Sprite.play("Prance")
waitTimer = rng.randi_range(2, 4)
hopping = true
if position.x <= minX and hopSpeed < 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = false
elif position.x >= maxX and hopSpeed > 0:
hopSpeed = hopSpeed*-1
$Sprite.flip_h = true

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