It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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extends NPC
var jumpAnimationPlayer:AnimationPlayer
var currentPosition = "BottomRight"
var jumping = false
var hasJumped = true
var currentlyTalking = false
var waitBetweenJumps = 12
var rng = RandomNumberGenerator.new()
func _ready():
jumpAnimationPlayer = get_parent().get_node("FishJumper")
dialogueResource = load("res://NPCs/Beach/Fish/Fish/JudithFishDialogue.dialogue")
func _process(delta):
if not currentlyTalking and not jumping:
waitBetweenJumps -= delta
if waitBetweenJumps <= 0:
jump()
elif waitBetweenJumps < 12:
waitBetweenJumps = rng.randf_range(12, 19)
func talking():
currentlyTalking = true
func dialogue_cancel():
currentlyTalking = false
func give_xp():
LevelManager.add_XP("swimming", 86)
hasJumped = false
func high_up():
z_index = 1
func landing():
z_index = 0
func arrive():
$CollisionShape2D.disabled = false
jumping = false
func jumping_check():
return jumping
func xp_ready_check():
return hasJumped
func asked_jump():
LevelManager.get_skill("appreciating").experience_event("Judith", "saw a jump from", 120)
if SaveManager.get_value_from_section("saw a jump from", "Judith", 0) >= 10:
AchievementManager.complete_achievement("Fishwatching")
jump()
func jump():
$CollisionShape2D.disabled = true
jumping = true
hasJumped = true
var result = rng.randi_range(0, 1)
if currentPosition == "BottomRight":
if result == 1:
jump_bottom_right_to_bottom_left()
else:
jump_bottom_right_to_center()
elif currentPosition == "BottomLeft":
if result == 1:
jump_bottom_left_to_bottom_right()
else:
jump_bottom_left_to_center()
elif currentPosition == "Center":
if result == 1:
jump_center_to_bottom_right()
else:
jump_center_to_bottom_left()
waitBetweenJumps = rng.randf_range(12, 19)
func jump_bottom_right_to_bottom_left():
jumpAnimationPlayer.play("JumpBottomRightToBottomLeft")
currentPosition = "BottomLeft"
func jump_center_to_bottom_left():
jumpAnimationPlayer.play("JumpCenterToBottomLeft")
currentPosition = "BottomLeft"
func jump_bottom_left_to_bottom_right():
jumpAnimationPlayer.play("JumpBottomLeftToBottomRight")
currentPosition = "BottomRight"
func jump_center_to_bottom_right():
jumpAnimationPlayer.play("JumpCenterToBottomRight")
currentPosition = "BottomRight"
func jump_bottom_right_to_center():
jumpAnimationPlayer.play("JumpBottomRightToCenter")
currentPosition = "Center"
func jump_bottom_left_to_center():
jumpAnimationPlayer.play("JumpBottomLeftToCenter")
currentPosition = "Center"

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~ start
do DialogueBoxManager.currentSpeaker.talking()
if DialogueBoxManager.currentSpeaker.jumping_check():
Judith: Woooooooooooo!!!
=> END!
if DialogueBoxManager.currentSpeaker.xp_ready_check():
do DialogueBoxManager.currentSpeaker.give_xp()
Judith: *Talking to Judith imbues you with swimming knowledge*
Judith: Hi how's it going?
- Good => doing_good
- Not great => not_great
~ doing_good
Judith: Sweet, then you'll love to see me do a sick jump.
- hells yeah => jump
~ not_great
Judith: Oh no, I'm sure watching me do a sick jump would help.
- for sure => jump
~ jump
do DialogueBoxManager.currentSpeaker.asked_jump()
=> END

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