It's Cow Game! Version 2.04!
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51
NPCs/Beavers/LongingBeaver/LongingBeaver.dialogue
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51
NPCs/Beavers/LongingBeaver/LongingBeaver.dialogue
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~ start
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if DialogueBoxManager.currentSpeaker.tome_check():
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=> givingLoveTome
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if get_save_value("BeaverLoveQuestComplete", false):
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Lammy: omg thank you again for helping sorry can't talk I have so much to read
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=> END
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if get_save_value("BeaverLoveQuestStarted", false):
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Lammy: omg omg omg omg omg
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Lammy: i'll keep writing novels in case you lose one of mine or his response
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Lammy: if you leave for a moment and come back there'll be one next to me
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=> END
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Lammy: hi omg can you help me with something?
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- yes => startQuest
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- no => declineQuest
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~ startQuest
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if not LevelManager.skill_check("swimming", 10) or not LevelManager.skill_check("building", 10):
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Lammy: wait it might not be safe
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Lammy: you should get level 10 Swimming and 10 Building and come back
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=> END
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Lammy: i wrote this love novel for the beaver across the river
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Lammy: but i'm too shy to bring it over, too shy to even go close really
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Lammy: i'll imbue you with my beaver knowledge so you can build a dam to get over there
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Lammy: *you can now build beaver dams*
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Lammy: be careful, if you're carrying a heavy inventory you'll need to store some stuff or build a stronger dam
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Lammy: if you don't it might break and the love novel will get soaked
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Lammy: thank you good luck o-o
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do set_save_value("BeaverLoveQuestStarted", true)
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=> END
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~ declineQuest
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Lammy: ok no worries...
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~ givingLoveTome
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do DialogueBoxManager.currentSpeaker.take_tome()
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if get_save_value("BeaverLoveQuestComplete", false):
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Lammy: woahh another one :o
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Lammy: thank you so much, here have some sticks. they're on the dam.
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do DialogueBoxManager.currentSpeaker.give_sticks()
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=> END
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Lammy: whuh, what is this? omg. I gotta read this right away.
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Lammy: thank you o-o
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Lammy: have this gift, it should help you burn dams
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Lammy: thank you so much o-o
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do set_save_value("BeaverLoveQuestComplete", true)
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do QuestManager.complete_quest("Beaver Love")
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=> END
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