It's Cow Game! Version 2.04!
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37
NPCs/Beesly/beesly.dialogue
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37
NPCs/Beesly/beesly.dialogue
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~ start
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if not get_save_value("BeesleyQuestComplete", false) and get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false)
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Beesly: Wow now I'm not a lime
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Beesly: Did you do this to me? Thanks!
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do set_save_value("BeesleyQuestComplete", true)
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do QuestManager.complete_quest("Beesley's Lime Move")
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=> END
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else if get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false)
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Beesly: Do you wanna see me turn into a lime again?
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- Sure => LimeTime
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- No thanks
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elif not get_save_value("BeeslyLimeMode", false)
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Beesly: Do you wanna see me turn into a lime?
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- Sure => LimeTime
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- No thanks
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else
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Beesly: I forgot that i cant walk in lime mode
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Beesly: I forgot how to change back too
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Beesly: I don't know if my special juice can be found around Snoutsville
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Beesly: hmmmmm... we will need another way
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=> END
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~ LimeTime
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if get_save_value("LimeEnabled", true)
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Beesly: Lime mode, ACTIVATE!
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if get_save_value("LimeEnabled", true)
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do set_save_value("BeesleyHasLimed", true)
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do DialogueBoxManager.currentSpeaker.morph()
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else
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Beesly: Huh I was really feeling the lime but then some higher power blocked me
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else
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Beesly: Some higher power seems to be blocking my lime powers
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Beesly: Unfortunately I cant show you lime mode right now
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=> END
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