It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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~ start
Pterry: hi my name is Pterry, everyone forgets to say the P, but that's ok i guess.
Pterry: SCRAAAAAAA!!! :)
Pterry: that is my happy voice :)
=> END

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extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Pterodacyl"
pronouns = "any"
dialogueResource = load("res://NPCs/MuseumArea/Museum/Pterodactyl/Pterodactyl.dialogue")

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"vram_texture": false
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[ext_resource type="Script" path="res://NPCs/MuseumArea/Museum/Pterodactyl/Pterodactyl.gd" id="2_btlew"]
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[ext_resource type="Script" path="res://Utils/PlayOnReady.gd" id="4_0pb67"]
[sub_resource type="SpriteFrames" id="SpriteFrames_ubgyg"]
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position = Vector2(1, -33)
sprite_frames = SubResource("SpriteFrames_ubgyg")
script = ExtResource("4_0pb67")
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disabled = true
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[editable path="Interactable/ActionMenu"]
[editable path="Talkable"]