It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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~ start
if not get_save_value("tutorialJaguarTalked", false)
=> init
elif get_save_value("tutorialJaguarDone", false)
=> rand
elif get_save_value("tutorialJuiced", false)
=> postJuice
else
=> midJuice
=> END
~ init
Juicing Jaguar: ... Hey... wanna know a secret? You can juice pretty much every item you find...
Juicing Jaguar: That's right, there is juice in almost everything... sometimes there's also goo... or further secrets!
Juicing Jaguar: Just pop your stuff into a juicing machine like this one I have right here, and see what happens...
Juicing Jaguar: Try juicing an orange. If you dont have one go talk to scavanging sheep
do set_save_value("tutorialJaguarTalked", true)
=> END
~ midJuice
Juicing Jaguar: Try juicing an orange. If you dont have one go talk to scavanging sheep
=> END
~ postJuice
Juicing Jaguar: Now, using a juicing machine is simple...
Juicing Jaguar: ...juice drinking is a skill that takes a lot of experience to truly excel in...
Juicing Jaguar: Some juices are easy to drink even for a beginner
Juicing Jaguar: Others can only be ingested by a veritable juice connoisseur such as myself...
Juicing Jaguar: Good luck, novice juice enthusiast...
do set_save_value("tutorialJaguarDone", true)
=> END
~ rand
% Juicing Jaguar: Feeling juicy?
% Juicing Jaguar: What could be more refreshing than a nice glass of juice?
- continue => END
- repeat tutorial => init

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extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Juicing Jaguar"
pronouns = "any"
dialogueResource = load("res://NPCs/Tutorial/Normal/JuicingJaguar/JuicingJaguar.dialogue")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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