It's Cow Game! Version 2.04!
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commit
a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions
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~ start
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if not get_save_value("tutorialSheepTalked", false)
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=> init
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elif get_save_value("tutorialSheepDone", false)
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=> rand
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elif get_save_value("tutorialScavenged", false)
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=> postScavenge
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else
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=> midScavenge
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~ init
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Scavenging Sheep: This world... is filled with things...! The more you look, the more you find...
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Scavenging Sheep: When you keep looking, and keep finding, and keep... pocketing... that is known as... scavenging!
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Scavenging Sheep: Maybe if you were looking inside this here barrel... chances are, you could find... and keep... a thing!
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Scavenging Sheep: I wonder how many things one could find in such barrels... or in boxes... or even in trees...
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Scavenging Sheep: in my experience, I tend to always find as much as I need...
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do set_save_value("tutorialSheepTalked", true)
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=> END
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~ midScavenge
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Scavenging Sheep: Maybe if you were looking inside this here barrel...
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=> END
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~ postScavenge
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Scavenging Sheep: I've also noticed that I keep getting quicker at finding what I want... the more I look for things...
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Scavenging Sheep: Go ahead, little cow... go and find everything your heart desires...
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do set_save_value("tutorialSheepDone", true)
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=> END
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~ rand
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% Scavenging Sheep: Hey... would you like to ruminate together... some day?
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% Scavenging Sheep: My imagination is unlimited, but my legs are short...
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- continue => END
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- repeat tutorial => init
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@ -0,0 +1,15 @@
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://bdsweum10yg00"
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path="res://.godot/imported/ScavengingSheep.dialogue-568d67f5c325641c399581a2b9789fa6.tres"
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[deps]
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source_file="res://NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.dialogue"
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dest_files=["res://.godot/imported/ScavengingSheep.dialogue-568d67f5c325641c399581a2b9789fa6.tres"]
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[params]
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defaults=true
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17
NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.gd
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17
NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.gd
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extends NPC
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@export var EllieMode = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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characterName = "Scavenging Sheep"
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pronouns = "any"
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if EllieMode:
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dialogueResource = load("res://NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep2.dialogue")
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else:
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dialogueResource = load("res://NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.dialogue")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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53
NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.tscn
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53
NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cpkmcy7ijcrhx"]
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[ext_resource type="Script" path="res://NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep.gd" id="1_cmmvp"]
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[ext_resource type="Texture2D" uid="uid://cap0f1gbtx2e5" path="res://NPCs/Tutorial/Normal/ScavengingSheep/sheep.png" id="2_p7xrh"]
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[ext_resource type="PackedScene" uid="uid://c31736waactb2" path="res://Interactions/Talking/Talkable.tscn" id="3_7glr2"]
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[ext_resource type="PackedScene" uid="uid://bqibe7ha6r5ls" path="res://Interactions/Interactable/interactable.tscn" id="4_wmynp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3fv85"]
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size = Vector2(79, 15)
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[sub_resource type="SpriteFrames" id="SpriteFrames_lnefd"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_p7xrh")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_j7osu"]
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radius = 58.0086
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[node name="ScavengingSheep" type="StaticBody2D"]
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script = ExtResource("1_cmmvp")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-2.5, -7.5)
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shape = SubResource("RectangleShape2D_3fv85")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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position = Vector2(12, -42)
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sprite_frames = SubResource("SpriteFrames_lnefd")
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flip_h = true
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[node name="Talkable" parent="." instance=ExtResource("3_7glr2")]
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[node name="CollisionShape2D" parent="Talkable/InteractionArea" index="0"]
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position = Vector2(5, -42)
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shape = SubResource("CircleShape2D_j7osu")
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[node name="Interactable" parent="." instance=ExtResource("4_wmynp")]
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[node name="Panel" parent="Interactable" index="1"]
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offset_left = -51.0
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offset_top = -81.0
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offset_right = 75.0
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offset_bottom = 0.0
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[editable path="Talkable"]
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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@ -0,0 +1,9 @@
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~ start
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Scavenging Sheep: Oh... Hi...
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Scavenging Sheep: Didnt think you would be back... so soon...
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Scavenging Sheep: ...
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Scavenging Sheep: ...uhm...
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Scavenging Sheep: ...dont worry about it...
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=> END
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@ -0,0 +1,15 @@
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://qlig566bnrad"
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path="res://.godot/imported/ScavengingSheep2.dialogue-2e90be4100f56b5e77fb53953ab97b24.tres"
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[deps]
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source_file="res://NPCs/Tutorial/Normal/ScavengingSheep/ScavengingSheep2.dialogue"
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dest_files=["res://.godot/imported/ScavengingSheep2.dialogue-2e90be4100f56b5e77fb53953ab97b24.tres"]
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[params]
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defaults=true
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BIN
NPCs/Tutorial/Normal/ScavengingSheep/sheep.png
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BIN
NPCs/Tutorial/Normal/ScavengingSheep/sheep.png
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Binary file not shown.
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After Width: | Height: | Size: 13 KiB |
34
NPCs/Tutorial/Normal/ScavengingSheep/sheep.png.import
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34
NPCs/Tutorial/Normal/ScavengingSheep/sheep.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cap0f1gbtx2e5"
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path="res://.godot/imported/sheep.png-e1fffe52ad16e910418e304d1447ef3f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://NPCs/Tutorial/Normal/ScavengingSheep/sheep.png"
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dest_files=["res://.godot/imported/sheep.png-e1fffe52ad16e910418e304d1447ef3f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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