It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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~ start
if not get_save_value("tutorialToadDone", false)
=> init
else
=> rand
~ init
Trading Toad: Ever hear about "capitalism"? People in the past were into some WILD stuff, yikes...
Trading Toad: What's "money" even supposed to be? A myth from a forgotten time, and I hear it didn't even taste good.
Trading Toad: But grapes, they're delicious. Grapes have REAL value. I want grapes, and lots of them!
Trading Toad: Which is why you can trade items for other items in places like cafes and shops
Trading Toad: Basically wherever animals are offering things from a menu. Try the menu card next to me!
Trading Toad: Don't worry, it's easy to find everything you need to thrive here.
Trading Toad: Other animals will be happy to share and trade stuff. Have fun!
do set_save_value("tutorialToadDone", true)
=> END
~ rand
% Trading Toad: It's ok if you don't have everything figured out always!
% Trading Toad: Whenever I get tired of carrying too many grapes, I just eat them
- continue => END
- repeat tutorial => init

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extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Trading Toad"
pronouns = "He/Him"
dialogueResource = load("res://NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
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