It's Cow Game! Version 2.04!
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22
NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue
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22
NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue
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~ start
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if not get_save_value("tutorialToadDone", false)
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=> init
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else
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=> rand
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~ init
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Trading Toad: Ever hear about "capitalism"? People in the past were into some WILD stuff, yikes...
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Trading Toad: What's "money" even supposed to be? A myth from a forgotten time, and I hear it didn't even taste good.
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Trading Toad: But grapes, they're delicious. Grapes have REAL value. I want grapes, and lots of them!
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Trading Toad: Which is why you can trade items for other items in places like cafes and shops
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Trading Toad: Basically wherever animals are offering things from a menu. Try the menu card next to me!
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Trading Toad: Don't worry, it's easy to find everything you need to thrive here.
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Trading Toad: Other animals will be happy to share and trade stuff. Have fun!
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do set_save_value("tutorialToadDone", true)
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=> END
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~ rand
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% Trading Toad: It's ok if you don't have everything figured out always!
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% Trading Toad: Whenever I get tired of carrying too many grapes, I just eat them
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- continue => END
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- repeat tutorial => init
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15
NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue.import
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NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue.import
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@ -0,0 +1,15 @@
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://6ccskjbqvhnk"
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path="res://.godot/imported/TradingToad.dialogue-feb7390abef6849d185f377daf8d90f1.tres"
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[deps]
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source_file="res://NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue"
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dest_files=["res://.godot/imported/TradingToad.dialogue-feb7390abef6849d185f377daf8d90f1.tres"]
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[params]
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defaults=true
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13
NPCs/Tutorial/Normal/TradingToad/TradingToad.gd
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NPCs/Tutorial/Normal/TradingToad/TradingToad.gd
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@ -0,0 +1,13 @@
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extends NPC
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# Called when the node enters the scene tree for the first time.
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func _ready():
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characterName = "Trading Toad"
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pronouns = "He/Him"
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dialogueResource = load("res://NPCs/Tutorial/Normal/TradingToad/TradingToad.dialogue")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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52
NPCs/Tutorial/Normal/TradingToad/TradingToad.tscn
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52
NPCs/Tutorial/Normal/TradingToad/TradingToad.tscn
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[gd_scene load_steps=8 format=3 uid="uid://h4xktqg1hl6h"]
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[ext_resource type="Script" path="res://NPCs/Tutorial/Normal/TradingToad/TradingToad.gd" id="1_audrv"]
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[ext_resource type="PackedScene" uid="uid://bqibe7ha6r5ls" path="res://Interactions/Interactable/interactable.tscn" id="2_4t8qg"]
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[ext_resource type="Texture2D" uid="uid://cly56xk8fgli2" path="res://NPCs/Tutorial/Normal/TradingToad/toad.png" id="2_af2bp"]
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[ext_resource type="PackedScene" uid="uid://c31736waactb2" path="res://Interactions/Talking/Talkable.tscn" id="3_hr4u7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6gxxe"]
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radius = 23.0868
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[sub_resource type="SpriteFrames" id="SpriteFrames_0xhso"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_af2bp")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2vls4"]
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radius = 36.0555
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[node name="TradingToad" type="StaticBody2D"]
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script = ExtResource("1_audrv")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-2, -19)
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shape = SubResource("CircleShape2D_6gxxe")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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position = Vector2(2, -37)
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sprite_frames = SubResource("SpriteFrames_0xhso")
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[node name="Interactable" parent="." instance=ExtResource("2_4t8qg")]
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[node name="Panel" parent="Interactable" index="1"]
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offset_left = -28.0
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offset_top = -67.0
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offset_right = 36.0
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offset_bottom = 0.0
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[node name="Talkable" parent="." instance=ExtResource("3_hr4u7")]
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[node name="CollisionShape2D" parent="Talkable/InteractionArea" index="0"]
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position = Vector2(1, -32)
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shape = SubResource("CircleShape2D_2vls4")
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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[editable path="Talkable"]
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BIN
NPCs/Tutorial/Normal/TradingToad/toad.png
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BIN
NPCs/Tutorial/Normal/TradingToad/toad.png
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Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
34
NPCs/Tutorial/Normal/TradingToad/toad.png.import
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NPCs/Tutorial/Normal/TradingToad/toad.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cly56xk8fgli2"
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path="res://.godot/imported/toad.png-c2bd05c1d9347c19361f6c9cff4f197e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://NPCs/Tutorial/Normal/TradingToad/toad.png"
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dest_files=["res://.godot/imported/toad.png-c2bd05c1d9347c19361f6c9cff4f197e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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