It's Cow Game! Version 2.04!
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commit
a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions
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Objects/Beach/BeachTable/BeachTable.png
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Objects/Beach/BeachTable/BeachTable.png
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Objects/Beach/BeachTable/BeachTable.png.import
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Objects/Beach/BeachTable/BeachTable.png.import
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[remap]
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importer="texture"
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[deps]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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27
Objects/Beach/BeachTable/BeachTable.tscn
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Objects/Beach/BeachTable/BeachTable.tscn
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[gd_scene load_steps=4 format=3 uid="uid://d2pccp6fel253"]
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[ext_resource type="PackedScene" uid="uid://cujx1a8vwxsj8" path="res://Objects/world_object.tscn" id="1_6hxj6"]
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[ext_resource type="Texture2D" uid="uid://m331kfw37uhc" path="res://Objects/Beach/BeachTable/BeachTable.png" id="2_u0tpu"]
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animations = [{
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="BeachTable" instance=ExtResource("1_6hxj6")]
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[node name="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(-0.5, 12)
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sprite_frames = SubResource("SpriteFrames_fiah5")
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[node name="StaticBody2D" parent="." index="1"]
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position = Vector2(-0.5, 12)
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