It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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[remap]
importer="texture"
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uid="uid://d2qjxfhpk2bvv"
path="res://.godot/imported/SnakShakMenu.png-f2f28122e6d002d8339a30d7b0774d2d.ctex"
metadata={
"vram_texture": false
}
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source_file="res://Objects/Beach/SnakShakShop/SnakShakMenu.png"
dest_files=["res://.godot/imported/SnakShakMenu.png-f2f28122e6d002d8339a30d7b0774d2d.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
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extends "res://Interactions/Shopping/ShopHaver.gd"
func instantiate_shop_inventory():
var blueSoda = load("res://Items/Foods/Liquids/BlueSoda.gd").new()
var wustardPacket = load("res://Items/Foods/Packaged/WustardPacket.gd").new()
var relishPacket = load("res://Items/Foods/Packaged/RelishPacket.gd").new()
var ketchupPacket = load("res://Items/Foods/Packaged/KetchupPacket.gd").new()
shopInventory = []
shopInventory.append(blueSoda)
shopInventory.append(wustardPacket)
shopInventory.append(relishPacket)
shopInventory.append(ketchupPacket)
super.instantiate_shop_inventory()

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[ext_resource type="Texture2D" uid="uid://d2qjxfhpk2bvv" path="res://Objects/Beach/SnakShakShop/SnakShakMenu.png" id="2_8vku2"]
[ext_resource type="Script" path="res://Objects/Beach/SnakShakShop/SnakShakShop.gd" id="3_h4jqd"]
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"texture": ExtResource("2_8vku2")
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"loop": true,
"name": &"default",
"speed": 5.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_l4b32"]
radius = 13.3454
[node name="SnakShakShop" instance=ExtResource("1_w3s3j")]
[node name="Interactable" parent="." index="0"]
position = Vector2(-0.7, -97)
[node name="Panel" parent="Interactable" index="1"]
offset_left = -18.8
offset_top = 26.9
offset_right = 21.2
offset_bottom = 56.9
metadata/_edit_use_anchors_ = true
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(0.5, -54.1)
sprite_frames = SubResource("SpriteFrames_xlku4")
[node name="StaticBody2D" parent="." index="2"]
position = Vector2(-0.7, -97)
[node name="CollisionPolygon2D" parent="StaticBody2D" index="0"]
visible = false
[node name="ShopHaver" parent="." index="3"]
position = Vector2(-0.7, -97)
script = ExtResource("3_h4jqd")
[node name="CollisionShape2D" parent="ShopHaver/InteractionArea" index="0"]
position = Vector2(1.2, 40.9)
shape = SubResource("CircleShape2D_l4b32")
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]
[editable path="ShopHaver"]