It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

View file

@ -0,0 +1,84 @@
extends Node2D
var cameraLimitTop
var rng = RandomNumberGenerator.new()
var riding = false
var cow
var velocity = 0
var bounceVelocity = -110
var gravity = 80
var boingSoundPlayer:AudioStreamPlayer2D
var boingSounds = []
var lastBoingIndex = -1
func _ready():
cow = GameVariables.player
cow.moved.connect(move_request)
initialize_boing_sounds()
func initialize_boing_sounds():
boingSoundPlayer = $BoingSounds
boingSounds.append(load("res://Sounds/SFX/Boings/boing1.mp3"))
boingSounds.append(load("res://Sounds/SFX/Boings/boing2.mp3"))
boingSounds.append(load("res://Sounds/SFX/Boings/boing3.mp3"))
boingSounds.append(load("res://Sounds/SFX/Boings/boing4.mp3"))
boingSounds.append(load("res://Sounds/SFX/Boings/boing5.mp3"))
func play_boing():
var newIndex = rng.randi_range(0, boingSounds.size() - 1)
if newIndex == lastBoingIndex:
newIndex = rng.randi_range(0, boingSounds.size() - 1)
boingSoundPlayer.stream = boingSounds[newIndex]
boingSoundPlayer.play()
lastBoingIndex = newIndex
func _process(delta):
if riding:
cow.global_position = global_position + Vector2(0, 0.02)
cow.movementTarget = cow.global_position
velocity += gravity * 1/2 * delta
cow.get_node("Visuals").position.y += velocity * delta
velocity += gravity * 1/2 * delta
if cow.get_node("Visuals").position.y > 0:
bounce()
func move_request():
if riding:
get_off()
func bounce():
cow.get_node("Visuals").position.y = 0
velocity = bounceVelocity
LevelManager.add_XP("trampolining", 2)
play_boing()
func get_off():
riding = false
cow.reset_visuals_pos()
velocity = 0
GameVariables.camera.limit_top = cameraLimitTop
cow.global_position = global_position + Vector2(0, 110)
GameVariables.player.change_state("Idle")
func ride():
cameraLimitTop = GameVariables.camera.limit_top
GameVariables.camera.limit_top = -10000
cow.clear_swimming_areas()
cow.get_node("Visuals").position.y = 0
velocity = bounceVelocity
riding = true

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://tq7d2c37tlv3"
path="res://.godot/imported/Trampoline.png-accc2e8b02c10e5015da2a4496bcc2fa.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Objects/SkillSpecific/Trampoline/Trampoline.png"
dest_files=["res://.godot/imported/Trampoline.png-accc2e8b02c10e5015da2a4496bcc2fa.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -0,0 +1,51 @@
[gd_scene load_steps=8 format=3 uid="uid://bkpxiwddsj0h7"]
[ext_resource type="PackedScene" uid="uid://cujx1a8vwxsj8" path="res://Objects/world_object.tscn" id="1_1jysw"]
[ext_resource type="Texture2D" uid="uid://tq7d2c37tlv3" path="res://Objects/SkillSpecific/Trampoline/Trampoline.png" id="2_sxxi5"]
[ext_resource type="Script" path="res://Objects/SkillSpecific/Trampoline/Trampoline.gd" id="2_wtqje"]
[ext_resource type="PackedScene" uid="uid://b5bu1x4r3cyy6" path="res://Interactions/Trampoline/Trampolinable.tscn" id="3_h3f42"]
[ext_resource type="PackedScene" uid="uid://bqibe7ha6r5ls" path="res://Interactions/Interactable/interactable.tscn" id="4_hcos5"]
[sub_resource type="SpriteFrames" id="SpriteFrames_2eb14"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_sxxi5")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_6d3e4"]
radius = 111.018
[node name="Trampoline" instance=ExtResource("1_1jysw")]
script = ExtResource("2_wtqje")
[node name="AnimatedSprite2D" parent="." index="0"]
position = Vector2(0, 3)
sprite_frames = SubResource("SpriteFrames_2eb14")
[node name="CollisionPolygon2D" parent="StaticBody2D" index="0"]
polygon = PackedVector2Array(-117, 5, 115, 4, 106, 44, 67, 77, -72, 76, -114, 44)
[node name="Trampolinable" parent="." index="2" instance=ExtResource("3_h3f42")]
[node name="CollisionShape2D" parent="Trampolinable/InteractionArea" index="0"]
shape = SubResource("CircleShape2D_6d3e4")
[node name="Interactable" parent="." index="3" instance=ExtResource("4_hcos5")]
[node name="Panel" parent="Interactable" index="1"]
offset_left = -118.0
offset_top = -70.0
offset_right = 117.0
offset_bottom = 53.0
[node name="BoingSounds" type="AudioStreamPlayer2D" parent="." index="4"]
bus = &"SFX"
[editable path="Trampolinable"]
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]