It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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extends Control
signal close
var xpMultipliers = [0, 0.25, 0.5, 1, 1.5, 2, 5]
func _ready():
initialize_options()
func initialize_options():
#Xp Multiplier
var savedXpMult = SaveManager.get_save_value("xpMult", 1)
var sliderPos = 3
for i in range(xpMultipliers.size()):
var currentMult = xpMultipliers[i]
if currentMult == savedXpMult:
sliderPos = i
break
%XPSlider.value = sliderPos
update_xp_multiplier_label(%XPSlider.value)
#Level checks disable
var levelChecksDisabled = SaveManager.get_save_value("disableQuestLevelChecks", false)
update_quest_level_requirements_toggle(levelChecksDisabled)
func update_xp_multiplier_label(sliderPos):
var labelText = "XP Multiplier: "
labelText += str(xpMultipliers[sliderPos])
labelText += "x"
%XPMultiplier.text = labelText
func update_quest_level_requirements_toggle(toggled):
%QuestLevelChecks.button_pressed = toggled
func _on_xp_slider_drag_ended(value_changed):
update_xp_multiplier_label(%XPSlider.value)
SaveManager.set_save_value("xpMult", xpMultipliers[%XPSlider.value])
func _on_quest_level_checks_toggled(toggled_on):
SaveManager.set_save_value("disableQuestLevelChecks", toggled_on)
func _on_close_button_pressed():
close.emit()
func _on_xp_slider_value_changed(value):
update_xp_multiplier_label(value)

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[gd_scene load_steps=3 format=3 uid="uid://cjc888f2cc6yj"]
[ext_resource type="Script" path="res://UI/EscapeMenu/AssistMenu/AssistMenu.gd" id="1_3rj4w"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i2vwi"]
bg_color = Color(0.188235, 0.188235, 0.188235, 1)
[node name="AssistMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3rj4w")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -250.0
offset_top = -137.5
offset_right = 260.0
offset_bottom = 137.5
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_i2vwi")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/separation = 14
[node name="MenuName" type="Label" parent="PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Assist Menu"
horizontal_alignment = 1
vertical_alignment = 1
[node name="XPMultiplier" type="Label" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "XP Multiplier: 1x"
horizontal_alignment = 1
[node name="XPSlider" type="HSlider" parent="PanelContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(350, 0)
layout_mode = 2
size_flags_horizontal = 4
max_value = 6.0
value = 3.0
tick_count = 7
ticks_on_borders = true
[node name="HSplitContainer" type="HFlowContainer" parent="PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(470, 0)
layout_mode = 2
size_flags_horizontal = 4
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/HSplitContainer"]
layout_mode = 2
size_flags_horizontal = 6
theme_override_font_sizes/font_size = 18
text = "Disable quest and swimming level requirements"
horizontal_alignment = 1
vertical_alignment = 1
[node name="QuestLevelChecks" type="CheckBox" parent="PanelContainer/VBoxContainer/HSplitContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_horizontal = 2
[node name="CloseButton" type="Button" parent="PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
size_flags_horizontal = 4
text = "Close"
[connection signal="drag_ended" from="PanelContainer/VBoxContainer/XPSlider" to="." method="_on_xp_slider_drag_ended"]
[connection signal="value_changed" from="PanelContainer/VBoxContainer/XPSlider" to="." method="_on_xp_slider_value_changed"]
[connection signal="toggled" from="PanelContainer/VBoxContainer/HSplitContainer/QuestLevelChecks" to="." method="_on_quest_level_checks_toggled"]
[connection signal="pressed" from="PanelContainer/VBoxContainer/CloseButton" to="." method="_on_close_button_pressed"]

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extends Control
func _ready():
if OS.get_name() == "Web":
%SaveAndQuit.visible = false
func _process(delta):
if Input.is_action_just_pressed("Esc"):
visible = !visible
func save():
SaveManager.save_game(true)
func _on_return_to_game_pressed():
visible = false
func _on_save_and_menu_pressed():
save()
GameVariables.return_to_main_menu()
get_tree().change_scene_to_file("res://UI/MainMenu/MainMenu.tscn")
func _on_save_and_quit_pressed():
save()
get_tree().quit()
func _on_assist_pressed():
$AssistMenu.visible = true
$EscapeMenuButtons.visible = false
func _on_assist_menu_close():
$AssistMenu.visible = false
$EscapeMenuButtons.visible = true

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[gd_scene load_steps=7 format=3 uid="uid://c5c58u64opilf"]
[ext_resource type="Script" path="res://UI/EscapeMenu/EscapeMenu.gd" id="1_yglqe"]
[ext_resource type="PackedScene" uid="uid://cjc888f2cc6yj" path="res://UI/EscapeMenu/AssistMenu/AssistMenu.tscn" id="2_qu4qt"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_titty"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.223529, 0.223529, 0.223529, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fwiss"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.101961, 0.101961, 0.101961, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_m07n0"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[sub_resource type="Theme" id="Theme_pp1q1"]
Button/styles/hover = SubResource("StyleBoxFlat_titty")
Button/styles/normal = SubResource("StyleBoxFlat_fwiss")
Button/styles/pressed = SubResource("StyleBoxFlat_m07n0")
[node name="EscapeMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yglqe")
[node name="EscapeMenuButtons" type="VBoxContainer" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(350, 300)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
theme = SubResource("Theme_pp1q1")
theme_override_constants/separation = 12
alignment = 1
[node name="Assist" type="Button" parent="EscapeMenuButtons"]
layout_mode = 2
theme_override_font_sizes/font_size = 22
text = "Assist Menu"
[node name="SaveAndQuit" type="Button" parent="EscapeMenuButtons"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 22
text = "Save and Quit"
[node name="SaveAndMenu" type="Button" parent="EscapeMenuButtons"]
layout_mode = 2
theme_override_font_sizes/font_size = 22
text = "Save and Quit to Main Menu"
[node name="ReturnToGame" type="Button" parent="EscapeMenuButtons"]
layout_mode = 2
theme_override_font_sizes/font_size = 22
text = "Resume Game
"
[node name="AssistMenu" parent="." instance=ExtResource("2_qu4qt")]
visible = false
layout_mode = 1
[connection signal="pressed" from="EscapeMenuButtons/Assist" to="." method="_on_assist_pressed"]
[connection signal="pressed" from="EscapeMenuButtons/SaveAndQuit" to="." method="_on_save_and_quit_pressed"]
[connection signal="pressed" from="EscapeMenuButtons/SaveAndMenu" to="." method="_on_save_and_menu_pressed"]
[connection signal="pressed" from="EscapeMenuButtons/ReturnToGame" to="." method="_on_return_to_game_pressed"]
[connection signal="close" from="AssistMenu" to="." method="_on_assist_menu_close"]