It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
UI/MainMenu/Mai7A5D.tmp

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extends RefCounted
class_name Achievement
var completionVar = ""
var secret = false
var achievementName = "Cheeb"
var description = "It's cheeb time :sunglasses_emoji:"
var achievementStickerSprite
var achievementShadowSprite
var completed = false
func _init():
initialize()
if completionVar == "":
completionVar = achievementName
func initialize():
pass
func unlocked_check():
pass
func get_name():
return achievementName
func get_description():
return description
func get_current_sprite():
if completed:
return achievementStickerSprite
else:
return achievementShadowSprite
func complete():
SaveManager.save_to_section("Achievements", completionVar, true)
completed = true
func update_completion():
if SaveManager.get_value_from_section("Achievements", completionVar, false):
completed = true

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extends RefCounted
class_name AchievementCategory
var categoryName = "Kate Corry"
var achievements = []
func _init():
initialize()
func initialize():
pass
func initialize_achievements_from_script_list(scripts):
for script in scripts:
achievements.append(load(script).new())
func get_category_name():
return categoryName
func get_achievements():
return achievements
func get_achievement_count():
return achievements.size()
func get_complete_count():
var count = 0
for achievement in achievements:
if achievement.completed:
count += 1
return count

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extends Node
signal achievement_complete(achievement:Achievement)
const categoryScripts = [preload("res://Achievements/Categories/LevelsCategory.gd"),
preload("res://Achievements/Categories/LevelsIICategory.gd"),
preload("res://Achievements/Categories/CollectionCategory.gd"),
preload("res://Achievements/Categories/FeatsCategory.gd")]
var categories = []
func _ready():
load_achievements()
func load_achievements():
for script in categoryScripts:
categories.append(script.new())
func get_categories():
return categories
func complete_achievement(achievementName):
var achievement = get_achievement_by_name(achievementName)
achievement.complete()
achievement_complete.emit(achievement)
Steam.setAchievement(achievementName)
Steam.storeStats()
print("Achievement Complete!")
print(achievementName)
func get_achievement_by_name(achievementName):
for category in categories:
var achievements = category.get_achievements()
for achievement in achievements:
if achievement.get_name() == achievementName:
return achievement
func update_achievement_states():
for category in categories:
var achievements = category.get_achievements()
for achievement in achievements:
achievement.update_completion()
start_up_level_achievement_checks()
func start_up_level_achievement_checks():
var skills = LevelManager.get_all_skills()
for skill in skills:
skill_level_achievement_checks(skill)
func skill_level_achievement_checks(skill):
var skillAchievementInfo = [
["Arson", [["Time to Burn", 20], ["A Burning Fire", 40], ["Burning Brighter", 60]]],
["Basket Weaving", [["Basket Bachelor", 20], ["Basket Master", 40], ["Weaver of All", 60]]],
["Building", [["Piler", 20], ["Stacker", 40], ["Arranger", 60]]],
["Experiencing", [["Experienced", 20], ["Experienceder", 40], ["Experiencedest", 60]]],
["Fast Walking", [["I am Speed", 20], ["KACHOW!", 40], ["Faster than Fast", 60]]],
["Gaming", [["Gamer", 20], ["Pro Gamer", 40], ["Gramer", 60]]],
["Gardening", [["Green Hoof", 20], ["Verdant Hoof", 40], ["Blooming Hoof", 60]]],
["Juice Drinking", [["Juice Fan", 20], ["Juice Connoisseur", 40], ["Juice Enjoyer", 60]]],
["Scavenging", [["Searching for Goodies", 20], ["Finding Treasures", 40], ["Super Scrounger", 60]]],
["Swimming", [["Fish Mode", 20], ["Wahoo Mode", 40], ["Indo-Pacific Sailfish", 60]]],
["Trampolining", [["Bouncin'", 20], ["Soarin'", 40], ["Launchin'", 60]]],
["Walking", [["It's Walking Time", 20], ["Walking On", 40], ["Slow Enjoyer", 60]]]
]
for info in skillAchievementInfo:
if info[0] == skill.skillName:
var achievementsInfo = info[1]
for nameLevelPair in achievementsInfo:
if skill.currentLevel >= nameLevelPair[1]:
complete_achievement(nameLevelPair[0])
break
func total_level_achievement_checks():
var minLevel = 100
var skills = LevelManager.get_all_skills()
for skill in skills:
if skill.currentLevel < minLevel:
minLevel = skill.currentLevel
if minLevel >= 40:
var achievement:Achievement = get_achievement_by_name("Cow Power")
if !achievement.completed:
complete_achievement("Cow Power")
if minLevel >= 60:
var achievement:Achievement = get_achievement_by_name("You are Cow")
if !achievement.completed:
complete_achievement("You are Cow")
MessageManager.maxlevel_popup()
MessageManager.addMessage("You've reached the max level in every skill! Wow!",
null, "System", Color.PURPLE, true, false)
func behold_achievement_checks(item):
var itemNames = ["Ash Ash", "Caramelized Caramel",
"Caramelized Wolfs Milk Slime Mould Basket", "Raisin"]
var achievementNames = ["Again", "Essence of Chew", "Wolfs...", "Where did I get this?"]
var modified = [false, true, true, false]
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])
func burn_achievement_checks(item):
var itemNames = ["Faire Ticket", "Gasoline"]
var achievementNames = ["Joker Moment", "Girlbossing"]
var modified = [false, false]
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])
func play_achievement_checks(item):
var itemNames = ["Trumpet", "Sugary Worm on a String",
"Knotted Sticky Hand"]
var achievementNames = ["!doot", "Sparkly :)", "I broke it..."]
var modified = [false, true, true]
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])
func eat_achievement_checks(item):
var itemNames = ["BBQ Sauce", "Knotted Cloud",
"Sugary Sugar Stick", "Candy Candy"]
var achievementNames = ["Condiment of Flame", "Heavenly Spaghetti", "OwO",
"Sugared Concentrate"]
var modified = [false, true, true, false]
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])
func drink_achievement_checks(item):
var itemNames = ["Maple Tea", "Green Soda Juice",
"Juice Juice", "Iron Ingot Juice", "Birch Beer", "Diluted Water",
"Ultimate Juice"]
var achievementNames = ["Mmmm leafs", "Mmmm green", "Tastes like Juice",
"Wolferine", "Barked Beer", "Hydrated", "Ultimate Quencher"]
var modified = [false, false, false, true, false, true, false]
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])
func hang_up_achievement_checks(item):
var itemNames = ["Basket on a String", "Ketchup Basket",
"Basket Basket"]
var achievementNames = ["Containment Friend", "Ketchupton Decor", "Basket 2"]
var modified = [false, false, false]
if item != null:
for i in range(itemNames.size()):
var itemName = itemNames[i]
if itemName == item.get_name(modified[i]):
complete_achievement(achievementNames[i])

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extends Achievement
func initialize():
achievementName = "Again"
description = "Behold a Ash Ash"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/AshAshSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/AshAshStickerShadow.png")

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extends Achievement
func initialize():
achievementName = "Condiment of Flame"
description = "Eat a BBQ Sauce (can't be old)"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BBQSauceSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BBQSauceShadow.png")

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extends Achievement
func initialize():
achievementName = "Basket 2"
description = "Hang up a Basket Basket"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BasketBasketSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BasketBasketShadow.png")

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extends Achievement
func initialize():
achievementName = "Containment Friend"
description = "Hang up a Basket on a String"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BasketOnAStringSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BasketOnAStringShadow.png")

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extends Achievement
func initialize():
achievementName = "Barked Beer"
description = "Drink a Birch Beer"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BirchBeerSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BirchBeerShadow.png")

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extends Achievement
func initialize():
achievementName = "1 Fancy Skeleton"
description = "Place all 11 bones in a basket"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BonesSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/BonesShadow.png")

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extends Achievement
func initialize():
achievementName = "Sugared Concentrate"
description = "Eat a Candy Candy"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/CandyCandySticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/CandyCandyShadow.png")

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extends Achievement
func initialize():
achievementName = "Essence of Chew"
description = "Behold a Caramelized Caramel"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/CaramelSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/CaramelShadow.png")

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extends Achievement
func initialize():
achievementName = "Delicious Delicacy"
description = "Eat an item with at least 125% edibility"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/DelicacySticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/DelicacyShadow.png")

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extends Achievement
func initialize():
achievementName = "Portable Biodome"
description = "Place all 7 forest mushrooms in a basket"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/FungiSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/FungiShadow.png")

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extends Achievement
func initialize():
achievementName = "Mmmm green"
description = "Drink a Green Soda Juice"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/GreenSodaJuiceSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/GreenSodaJuiceShadow.png")

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extends Achievement
func initialize():
achievementName = "Tastes like Juice"
description = "Drink a Juice Juice"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/JuiceJuiceSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/JuiceJuiceShadow.png")

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extends Achievement
func initialize():
achievementName = "Ketchupton Decor"
description = "Hang up a Ketchup Basket (can't be old ketchup)"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KetchupBasketSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KetchupBasketShadow.png")

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extends Achievement
func initialize():
achievementName = "Heavenly Spaghetti"
description = "Eat a Knotted Cloud"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KnottedCloudSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KnottedCloudShadow.png")

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extends Achievement
func initialize():
achievementName = "I broke it..."
description = "Play a Knotted Sticky Hand"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KnottedStickyHandAchievement.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/KnottedStickyHandShadow.png")

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extends Achievement
func initialize():
achievementName = "75 WCing Beaver"
description = "Receive a Magic Stick from a Beaver"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/MagicStickSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/MagicStickShadow.png")

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extends Achievement
func initialize():
achievementName = "Mmmm leafs"
description = "Drink a Maple Tea"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/MapleTeaSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/MapleTeaShadow.png")

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extends Achievement
func initialize():
achievementName = "Where did I get this?"
description = "Behold a Raisin"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/RaisinSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/RaisinShadow.png")

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extends Achievement
func initialize():
achievementName = "Reuse Reuse Reuse"
description = "Refill 3 different items in a row"
achievementStickerSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/RefillSticker.png")
achievementShadowSprite = load("res://Achievements/AchievementScripts/Collecting/Sprites/RefillShadow.png")

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