extends RefCounted class_name MushroomGenerator const mushroomClasses = ["res://Items/Fungi/AmethystDeceiver.gd", "res://Items/Fungi/BluePinkGill.gd", "res://Items/Fungi/HairyCurtainCrust.gd", "res://Items/Fungi/LionsMane.gd", "res://Items/Fungi/Mycenachlorophos.gd", "res://Items/Fungi/VeiledLady.gd", "res://Items/Fungi/WolfsMilkSlimeMould.gd"] const mushroomOdds = [20, 20, 10, 30, 20, 5, 5] static func get_a_mushroom(): var rng = RandomNumberGenerator.new() var rngResult = rng.randi_range(1, 100) var chancesChecked = 0 for mushroomIndex in range(mushroomOdds.size()): var currentMushroomChance = mushroomOdds[mushroomIndex] chancesChecked += currentMushroomChance if chancesChecked >= rngResult: var mushroomToGenerate = load(mushroomClasses[mushroomIndex]).new() return mushroomToGenerate