extends Interaction @export var max_scavenge:int @export var ScavengableNode:Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func Scavanged(): max_scavenge -= 1 if max_scavenge == 0: ScavengableNode.scavenging = false ScavengableNode.itemsDropped = []