extends NPC # Called when the node enters the scene tree for the first time. func _ready(): if SaveManager.get_save_value("juiceLakeQuestStarted", false): position.x = 317 position.y = -590 dialogueResource = load("res://NPCs/MuseumArea/Museum/HamsterDialogueNotBlocking.dialogue") else: dialogueResource = load("res://NPCs/MuseumArea/Museum/HamsterDialogue.dialogue") characterName = "Chocolate Chip" pronouns = "any"