extends Node2D @export var exitPos:Vector2 var riding = false var waitTime = 4 var waitTimer = 4 var rideDelay = 0.5 var ticketItem = load("res://Items/Paper/FaireTicket.gd") func _process(delta): if riding: waitTimer -= delta if waitTimer <= 0: leave() if rideDelay >= 0: rideDelay -= delta func ride(): if riding or rideDelay > 0: GameVariables.player.change_state("Idle") return if InventoryManager.spend_item(ticketItem.new()): riding = true GameVariables.player.visible = false waitTimer = waitTime else: MessageManager.addMessage("YOU REQUIRE ONE (1) FAIRE TICKET TO ENJOY THE FUNNEL (FUN TUNNEL).", null, "System", Color.MIDNIGHT_BLUE, true, false) GameVariables.player.change_state("Idle") func leave(): GameVariables.player.change_state("Idle") GameVariables.player.visible = true GameVariables.player.global_position = exitPos + get_parent().global_position GameVariables.player.set_target_position(GameVariables.player.global_position) LevelManager.get_skill("appreciating").experience_event("The Funnel", "rode", 300) rideDelay = 0.5 riding = false var timesRidden = SaveManager.get_value_from_section("rode", "The Funnel", 0) if timesRidden >= 100: AchievementManager.complete_achievement("Never Gets Old")