extends Node2D func _on_area_2d_input_event(_viewport, event, _shape_idx): if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: var cow = get_tree().get_root().get_node("MainGame/Cow") cow.set_target_position(get_global_mouse_position()) get_viewport().gui_release_focus()