extends ScrollContainer var displayScene = preload("res://UI/AshBarrel/AshQuantityDisplay.tscn") func add_ash(ashName): var itemFound = false var displays = %AshQuantityDisplays.get_children() for display in displays: var currentAshName = display.ashName if currentAshName == ashName: display.set_ash_count(display.ashCount + 1) itemFound = true break if !itemFound: var newDisplay = displayScene.instantiate() %AshQuantityDisplays.add_child(newDisplay) newDisplay.visible = true newDisplay.set_ash_name(ashName) newDisplay.set_ash_count(1) func display_barrel_inventory(): var config = SaveManager.get_save_config() var ashNames = config.get_section_keys("AshBarrel") var displays = %AshQuantityDisplays.get_children() for display in displays: display.visible = false for i in range(ashNames.size()): var currentAshName = ashNames[i] var currentAshCount = SaveManager.get_value_from_section("AshBarrel", currentAshName, 0) if i >= displays.size(): var newDisplay = displayScene.instantiate() %AshQuantityDisplays.add_child(newDisplay) displays.append(newDisplay) var currentDisplay = displays[i] currentDisplay.visible = true currentDisplay.set_ash_name(currentAshName) currentDisplay.set_ash_count(currentAshCount)