extends Location @export var CowSpawn := Vector2(203,260) func initialize_entry_locations(): entryLocations.append(CowSpawn) func initialize_camera_limits(): outside = false #print(get_children()) #var rect = $ArcadeLayout.texture.get_size() # Tried to make it dynamically init dimensions but the layout doesnt exist yet when this is called leftCameraLimit = -1320/2 rightCameraLimit = 1320/2 upperCameraLimit = -620/2 lowerCameraLimit = 620/2