[gd_scene load_steps=4 format=3 uid="uid://dxeva15lnv7wm"] [ext_resource type="Texture2D" uid="uid://dxtx8htjdu1mh" path="res://Art/TilesetOf5.png" id="1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aiwi6"] texture = ExtResource("1") texture_region_size = Vector2i(256, 256) 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128, -128, 128) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(128, -128, 128, 128, -128, 128) 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, -128, 128, 128, 128) 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, -128, 128) 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128) [sub_resource type="TileSet" id="10"] tile_size = Vector2i(256, 256) occlusion_layer_0/light_mask = 1 physics_layer_0/collision_layer = 2 sources/0 = SubResource("TileSetAtlasSource_aiwi6") [node name="TileMap" type="TileMap"] tile_set = SubResource("10") format = 2