~ start if not get_save_value("BeesleyQuestComplete", false) and get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false) Beesly: Wow now I'm not a lime Beesly: Did you do this to me? Thanks! do set_save_value("BeesleyQuestComplete", true) do QuestManager.complete_quest("Beesley's Lime Move") => END else if get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false) Beesly: Do you wanna see me turn into a lime again? - Sure => LimeTime - No thanks elif not get_save_value("BeeslyLimeMode", false) Beesly: Do you wanna see me turn into a lime? - Sure => LimeTime - No thanks else Beesly: I forgot that i cant walk in lime mode Beesly: I forgot how to change back too Beesly: I don't know if my special juice can be found around Snoutsville Beesly: hmmmmm... we will need another way => END ~ LimeTime if get_save_value("LimeEnabled", true) Beesly: Lime mode, ACTIVATE! if get_save_value("LimeEnabled", true) do set_save_value("BeesleyHasLimed", true) do DialogueBoxManager.currentSpeaker.morph() else Beesly: Huh I was really feeling the lime but then some higher power blocked me else Beesly: Some higher power seems to be blocking my lime powers Beesly: Unfortunately I cant show you lime mode right now => END