extends NPC var path var pathFollower var movementSpeed = 90 var stopped = false var flying = false var lastX = 0 # temp sugar until balloon is added var balloonItem = preload("res://Items/Toys/Other/Balloon.gd") var cloudItem = preload("res://Items/Natural/Cloud.gd") func _ready(): characterName = "Pax" pronouns = "fae/faer" pathFollower = get_parent() func _process(delta): if stopped: return pathFollower.progress += movementSpeed * delta if pathFollower.position.x < lastX: $Sprite.flip_h = false else: $Sprite.flip_h = true lastX = pathFollower.position.x func complete_quest(): if !QuestManager.is_completed("Wombat in the Sky"): SaveManager.set_save_value("PaxFlyQuestCompleted", true) QuestManager.complete_quest("Wombat in the Sky") func balloon_check(): if InventoryManager.check_if_in_inventory(balloonItem.new()): return true else: return false func take_balloon(): InventoryManager.spend_item(balloonItem.new()) func fly(): flying = true $AnimationPlayer.play("Fly") func Stop_Walk(): stopped = true $Sprite.stop() func dialogue_cancel(): if not flying: stopped = false $Sprite.play() func give_cloud(): InventoryManager.add_item_to_inventory(cloudItem.new())