~ start if get_save_value("refillQuestComplete", false): Jonald: Once again we are safe to continue our operations. Jonald: We have no further missions for you at this time. Jonald: Thank you for everything you've done, and for being you. Jonald: I hope you continue to experience a good Cow Life. => END! if get_save_value("juiceLakeRefilled", false): Jonald: There's someone near the lake who wants to speak to you. => END! if not get_save_value("refillQuestStarted", false): Jonald: *Jonald stares intently with a fierce gaze and then lowers their eyes to you* Jonald: Welcome to the Jonald Lair. Jonald: You have done well to arrive here. Jonald: However, it seems our lair is now undefended. - I'll help => startQuest - Well... => declineQuest if DialogueBoxManager.currentSpeaker.ultimate_juice_check(): Jonald: Very well done. I see you have the Ultimate Juice. Jonald: Now go. Refill the lake. do DialogueBoxManager.currentSpeaker.refill_lake() Jonald: Good work. Welcome back. Jonald: Someone near the lake would like to speak to you. => END Jonald: *Jonald stares intently with a fierce gaze and then lowers their eyes to you* Jonald: I cannot help you any further. Jonald: If you need more empty key packets I'll set some next to me as I find them. Jonald: We've had many problems to solve before. Jonald: Remember: The solution may be locked, but it lies within you. Jonald: Good Luck. => END ~ startQuest if not LevelManager.skill_check("swimming", 25) or not LevelManager.skill_check("appreciating", 28) or not LevelManager.skill_check("juiceDrinking", 30): Jonald: Unfortunately the answers to our problem are not yet within you. Jonald: (Requires level 30 Juice Drinking, level 28 Experiencing, and level 25 Swimming) => END Jonald: Wonderful. Jonald: We must replace the Juice Barrier protecting our lair. Jonald: Unfortunately we have lost the contact info for our Lead Juice Consultant. Jonald: The answer to this problem lies within you. do DialogueBoxManager.currentSpeaker.give_key_packet() do set_save_value("refillQuestStarted", true) Jonald: *Jonald hands you an empty packet* Jonald: This would have held the key to unlock it, but we already used it the last time this happened. Jonald: Good Luck. => END ~ declineQuest Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: ... Jonald: Please move along. => END