[gd_scene load_steps=10 format=3 uid="uid://bvc4726m0qtyp"] [ext_resource type="PackedScene" uid="uid://cujx1a8vwxsj8" path="res://Objects/world_object.tscn" id="1_xy0xs"] [ext_resource type="Texture2D" uid="uid://c70wqa7k854yf" path="res://Objects/Beach/SandPile/SandPile.png" id="2_vd6cs"] [ext_resource type="PackedScene" uid="uid://bqibe7ha6r5ls" path="res://Interactions/Interactable/interactable.tscn" id="3_1r6jb"] [ext_resource type="PackedScene" uid="uid://cgqntk262jowi" path="res://Interactions/Scavenging/scavengeable.tscn" id="4_7i3np"] [ext_resource type="Script" path="res://Items/Natural/Sand.gd" id="5_uwl3m"] [ext_resource type="Script" path="res://Items/Toys/Beach/TowerMould.gd" id="6_gkqem"] [ext_resource type="Script" path="res://Items/Toys/Beach/ToyShovel.gd" id="7_2xqbp"] [sub_resource type="SpriteFrames" id="SpriteFrames_nn37b"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_vd6cs") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_m8ih3"] size = Vector2(130, 26) [node name="Log" instance=ExtResource("1_xy0xs")] [node name="AnimatedSprite2D" parent="." index="0"] position = Vector2(0, -22) sprite_frames = SubResource("SpriteFrames_nn37b") [node name="StaticBody2D" parent="." index="1"] position = Vector2(0, 2) [node name="CollisionPolygon2D" parent="StaticBody2D" index="0"] polygon = PackedVector2Array(56, 19, 68, 15, 75, 11, 72, 2, 67, -4, 52, -7, 33, -8, 7, -8, -12, -8, -32, -8, -48, -6, -55, -3, -73, -1, -75, 6, -75, 14, -71, 19, -51, 19, -41, 17, -23, 19, 15, 19) [node name="Interactable" parent="." index="2" instance=ExtResource("3_1r6jb")] [node name="Panel" parent="Interactable" index="1"] offset_left = -50.0 offset_top = -63.0 offset_right = 68.0 offset_bottom = 18.0 [node name="Scavengeable" parent="." index="3" instance=ExtResource("4_7i3np")] scavengeDifficulty = 3 dropItemClasses = Array[Resource]([ExtResource("5_uwl3m"), ExtResource("6_gkqem"), ExtResource("7_2xqbp")]) dropItemProbabilities = Array[int]([10, 1, 1]) xpRewards = Array[int]([1, 28, 23]) dropItemLocationOffsets = Array[Vector2]([Vector2(-100, 25), Vector2(-50, 40), Vector2(0, 45), Vector2(50, 40), Vector2(100, 25)]) [node name="CollisionShape2D" parent="Scavengeable/InteractionArea" index="0"] position = Vector2(9, 7) shape = SubResource("RectangleShape2D_m8ih3") [editable path="Interactable"] [editable path="Interactable/ActionMenu"] [editable path="Scavengeable"]