extends Node class_name SaveConverter static func update_save(): var currentVersion = SaveManager.get_global_value("versionNum", 1) if currentVersion == 1: version1_conversion() SaveManager.set_global_value("versionNum", 2) static func version1_conversion(): if not FileAccess.file_exists("user://inventory.save"): return if not FileAccess.file_exists("user://player.cfg"): return #Update save path for most variables var config = ConfigFile.new() config.load("user://player.cfg") config.save("user://player1.cfg") var saveGame = FileAccess.open("user://inventory.save", FileAccess.READ) var invInfo = { "type": "inventory", "items": [], "name": "normal" } while saveGame.get_position() < saveGame.get_length(): var json_string = saveGame.get_line() var json = JSON.new() var parse_result = json.parse(json_string) if not parse_result == OK: print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line()) continue var lineInfo = json.get_data() invInfo.items.append(lineInfo) var newSave = FileAccess.open("user://player1inventory.save", FileAccess.WRITE) var json_string = JSON.stringify(invInfo) newSave.store_line(json_string)