extends Node enum Songs {PigeonPark, DirtJuice, ShopTheme, Alight, Library, CalmCave, PigeonGrove, Faire, MainMenu, Home, Boat, Titanic, None, Beach} var songFiles = {} var locationSongs = {} var musicPlayer:AudioStreamPlayer var currentSong:Songs func _ready(): musicPlayer = load("res://Sounds/MusicPlayer.tscn").instantiate() add_child(musicPlayer) load_songs() initialize_location_songs() LocationManager.location_changed.connect(play_location_song) func play_menu_music(): currentSong = Songs.MainMenu musicPlayer.stream = songFiles[currentSong] musicPlayer.play() func play_music(song:Songs): if currentSong == null or currentSong != song: musicPlayer.stream = songFiles[song] musicPlayer.play() currentSong = song func play_location_song(): play_music(locationSongs[LocationManager.currentLocationName]) func initialize_location_songs(): locationSongs[LocationManager.Locations.Park] = Songs.PigeonPark locationSongs[LocationManager.Locations.Arcade] = Songs.Alight locationSongs[LocationManager.Locations.JuiceCafe] = Songs.ShopTheme locationSongs[LocationManager.Locations.Faire] = Songs.Faire locationSongs[LocationManager.Locations.MuseumArea] = Songs.PigeonPark locationSongs[LocationManager.Locations.PigeonGrove] = Songs.PigeonGrove locationSongs[LocationManager.Locations.Tutorial] = Songs.Boat locationSongs[LocationManager.Locations.Pier] = Songs.PigeonPark locationSongs[LocationManager.Locations.ElliePier] = Songs.None locationSongs[LocationManager.Locations.EllieBoat] = Songs.Titanic locationSongs[LocationManager.Locations.HomeArea] = Songs.DirtJuice locationSongs[LocationManager.Locations.PlayerHome] = Songs.Home locationSongs[LocationManager.Locations.MarlowHome] = Songs.DirtJuice locationSongs[LocationManager.Locations.BeachPathForest] = Songs.PigeonPark locationSongs[LocationManager.Locations.Museum] = Songs.Library locationSongs[LocationManager.Locations.MuseumCave] = Songs.CalmCave locationSongs[LocationManager.Locations.JonaldLairEntrance] = Songs.CalmCave locationSongs[LocationManager.Locations.JonaldLair] = Songs.Alight locationSongs[LocationManager.Locations.Beach] = Songs.Beach locationSongs[LocationManager.Locations.ParkBeachPath] = Songs.PigeonPark func load_songs(): songFiles[Songs.MainMenu] = load("res://Sounds/OST/New/mainmenu.mp3") songFiles[Songs.Home] = load("res://Sounds/OST/New/home.mp3") songFiles[Songs.PigeonPark] = load("res://Sounds/OST/New/pigeonpark.mp3") songFiles[Songs.DirtJuice] = load("res://Sounds/OST/New/dirtjuice.mp3") songFiles[Songs.ShopTheme] = load("res://Sounds/OST/New/juice.mp3") songFiles[Songs.Alight] = load("res://Sounds/OST/New/jonald.mp3") songFiles[Songs.Library] = load("res://Sounds/OST/New/museum.mp3") songFiles[Songs.CalmCave] = load("res://Sounds/OST/New/cavemusic.mp3") songFiles[Songs.PigeonGrove] = load("res://Sounds/OST/New/grove.mp3") songFiles[Songs.Faire] = load("res://Sounds/OST/New/faire.mp3") songFiles[Songs.Boat] = load("res://Sounds/OST/New/boat.mp3") songFiles[Songs.Titanic] = load("res://Sounds/OST/New/boatbad.mp3") songFiles[Songs.None] = load("res://Sounds/OST/New/swingdotted8ths.mp3") songFiles[Songs.Beach] = load("res://Sounds/OST/New/meetingTheWhale.mp3")