extends Control var dragged = false var dragTimer = 1.2 var deleting = false func _process(delta): if dragged: dragTimer -= delta if dragTimer <= 0: set_cow_pictures("res://Player/cow.png") dragged = false func set_cow_pictures(picturePath): var displays = $SavesDisplayingDiv.get_children() for i in range(displays.size()): var currentDisplay = displays[i] currentDisplay.set_cow_picture(picturePath) func save_clicked(saveIndex): var prefix = "player" + str(saveIndex + 1) SaveManager.set_save_paths(prefix) get_tree().change_scene_to_file("res://main_game.tscn") func delete_save_clicked(saveIndex): var prefix = "player" + str(saveIndex + 1) SaveManager.set_save_paths(prefix) SaveManager.delete_save() update_save_displays() func hide_delete_buttons(): deleting = false var deleteButtons = $DeleteSaveButtons.get_children() for i in range(deleteButtons.size()): var currentDisplay = deleteButtons[i] currentDisplay.visible = false func show_delete_buttons(): deleting = true var deleteButtons = $DeleteSaveButtons.get_children() for i in range(deleteButtons.size()): var currentDisplay = deleteButtons[i] currentDisplay.visible = true currentDisplay.clicked.connect(delete_save_clicked.bind(i)) func update_save_displays(): var displays = $SavesDisplayingDiv.get_children() for i in range(displays.size()): var currentDisplay = displays[i] currentDisplay.set_save_num(i + 1) var prefix = "player" + str(i + 1) var savePath = "user://" + prefix + ".cfg" SaveManager.set_save_paths(prefix) SaveManager.load_skills() var totalLevel = LevelManager.get_total_level() currentDisplay.set_total_level(totalLevel) var config = ConfigFile.new() config.load(savePath) if config.has_section("variables"): currentDisplay.save_exists() else: currentDisplay.new_game_mode() var questPoints = config.get_value("variables", "questPoints", 0) currentDisplay.set_quest_point_count(questPoints) currentDisplay.clicked.connect(save_clicked.bind(i)) func _on_delete_saves_pressed(): if !deleting: show_delete_buttons() else: hide_delete_buttons() func _on_dragged(offset): dragged = true dragTimer = 1.2 set_cow_pictures("res://Player/cowMouthOpen.png")