extends PanelContainer var questStatusPopupScene = preload("res://UI/MenuBar/Quests/QuestStatusPopup.tscn") var currentBaseColor var questDisplayed func _ready(): currentBaseColor = %QuestNameLabel.get("theme_override_colors/font_color") func refresh_completion(): set_status(questDisplayed.is_completed()) func set_status(completed): if completed: %QuestNameLabel.set("theme_override_colors/font_color", Color.GREEN) currentBaseColor = Color.GREEN func set_quest_name(questName): %QuestNameLabel.text = questName func set_quest(quest): questDisplayed = quest set_quest_name(quest.questName) set_status(quest.is_completed()) func _on_gui_input(event): if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: show_quest_overview() func show_quest_overview(): var questPopup = questStatusPopupScene.instantiate() add_child(questPopup) questPopup.set_quest(questDisplayed) questPopup.popup_centered() func _on_mouse_entered(): var hoverColor = currentBaseColor hoverColor.r += 0.3 hoverColor.g += 0.3 hoverColor.b += 0.3 %QuestNameLabel.set("theme_override_colors/font_color", hoverColor) func _on_mouse_exited(): %QuestNameLabel.set("theme_override_colors/font_color", currentBaseColor)