extends Achievement func initialize(): secret = true achievementName = "KACHOW!" description = "Reach level 40 Fast Walking" achievementStickerSprite = load("res://Achievements/AchievementScripts/Levels/Sprites/FastWalking40Achieved.png") achievementShadowSprite = load("res://Achievements/AchievementScripts/Levels/Sprites/FastWalkingShadow.png") func unlocked_check(): if LevelManager.skill_check("walking", 20): return true return false