extends Node signal globalMessage(message) var player var camera var limemode = false var talking = false var rng = RandomNumberGenerator.new() func _ready(): get_game_variables() initialize_steam() func return_to_main_menu(): LocationManager.currentLocation.queue_free() func initialize_steam(): Steam.steamInitEx() pass func get_game_variables(): player = get_tree().root.get_node("/root/MainGame/Cow") if is_instance_valid(player): camera = get_tree().root.get_node("/root/MainGame/MainCamera")