extends Button # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass var nestedGameInstance func _on_pressed(): print("RT button press") var baseScene = get_parent().get_parent() var nestedGameScene = preload("res://MiniGames/RingToss/ringtoss_scene.tscn") nestedGameInstance = nestedGameScene.instantiate() add_child(nestedGameInstance) nestedGameInstance.get_node("RTcam").make_current() #baseScene.pauseScene() # dosnt work cause it also pauses the new scene since its a child