extends Sprite2D @export var speed = -10 var y_pos # Called when the node enters the scene tree for the first time. func _ready(): y_pos = position.y # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var cameraPos = get_parent().get_screen_center_position() var velocity = Vector2(speed,0) global_position.y = 150 var motion = velocity * delta position += motion