extends Button func _on_pressed(): get_tree().paused = false get_parent().queue_free() get_node("/root/MainGame/CanvasLayer/MessageZone").visible = true get_node("/root/MainGame/CanvasLayer/MenuBar").visible = true get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = true # Resume the base scene and show its nodes