~ start if DialogueBoxManager.currentSpeaker.tome_check(): => givingLoveTome if get_save_value("BeaverLoveQuestComplete", false): Lammy: omg thank you again for helping sorry can't talk I have so much to read => END if get_save_value("BeaverLoveQuestStarted", false): Lammy: omg omg omg omg omg Lammy: i'll keep writing novels in case you lose one of mine or his response Lammy: if you leave for a moment and come back there'll be one next to me => END Lammy: hi omg can you help me with something? - yes => startQuest - no => declineQuest ~ startQuest if not LevelManager.skill_check("swimming", 10) or not LevelManager.skill_check("building", 10): Lammy: wait it might not be safe Lammy: you should get level 10 Swimming and 10 Building and come back => END Lammy: i wrote this love novel for the beaver across the river Lammy: but i'm too shy to bring it over, too shy to even go close really Lammy: i'll imbue you with my beaver knowledge so you can build a dam to get over there Lammy: *you can now build beaver dams* Lammy: be careful, if you're carrying a heavy inventory you'll need to store some stuff or build a stronger dam Lammy: if you don't it might break and the love novel will get soaked Lammy: thank you good luck o-o do set_save_value("BeaverLoveQuestStarted", true) => END ~ declineQuest Lammy: ok no worries... ~ givingLoveTome do DialogueBoxManager.currentSpeaker.take_tome() if get_save_value("BeaverLoveQuestComplete", false): Lammy: woahh another one :o Lammy: thank you so much, here have some sticks. they're on the dam. do DialogueBoxManager.currentSpeaker.give_sticks() => END Lammy: whuh, what is this? omg. I gotta read this right away. Lammy: thank you o-o Lammy: have this gift, it should help you burn dams Lammy: thank you so much o-o do set_save_value("BeaverLoveQuestComplete", true) do QuestManager.complete_quest("Beaver Love") => END