extends NPC const loveTomeItemClass = preload("res://Items/Paper/LoveTome.gd") var loveTome const stickItemClass = preload("res://Items/Plants/Stick.gd") const birchStickItemClass = preload("res://Items/Plants/BirchStick.gd") const magicStickItemClass = preload("res://Items/Plants/MagicStick.gd") var rng = RandomNumberGenerator.new() func _ready(): dialogueResource = load("res://NPCs/Beavers/LongingBeaver/LongingBeaver.dialogue") loveTome = loveTomeItemClass.new() GlobalEvents.itemBurnt.connect(important_item_burnt) func important_item_burnt(item:Item): if item.get_name(false) == "Love Novel" or item.get_name(false) == "Love Tome": MessageManager.addMessage("AAAAAAAAAAAAA", self, "Lammy", Color.YELLOW) func take_tome(): InventoryManager.spend_item(loveTome) func give_sticks(): var result = rng.randi_range(0, 100) if result <= 45: InventoryManager.add_item_to_inventory(stickItemClass.new(), 5) MessageManager.item_popup(stickItemClass.new()) elif result <= 82: InventoryManager.add_item_to_inventory(birchStickItemClass.new(), 4) MessageManager.item_popup(birchStickItemClass.new()) else: InventoryManager.add_item_to_inventory(magicStickItemClass.new(), 1) MessageManager.item_popup(magicStickItemClass.new()) AchievementManager.complete_achievement("75 WCing Beaver") func tome_check(): return InventoryManager.check_if_in_inventory(loveTome)