~ start if LevelManager.skill_check("juiceDrinking", 20) if not get_save_value("jonaldJuiceSectionCompleted", false) if SaveManager.get_value_from_section("drank", "Ash Juice", 0) > 0 if not get_save_value("jonaldJuiceSectionStarted", false) Jonald: I did not even have to ask you to drink Ash Juice Jonald: That was my task for you Jonald: You did it without prompt Jonald: Greatness awaits you, you are Worthy else Jonald: You drank Ash Juice, you are Worthy do set_save_value("jonaldJuiceSectionStarted", true) do set_save_value("jonaldJuiceSectionCompleted", true) else Jonald: Drink Ash Juice do set_save_value("jonaldJuiceSectionStarted", true) else Jonald: You drank Ash Juice, I have no further tasks for you Jonald: You are Worthy else Jonald: You are not ready (Return with at least level 20 Juice Drinking) => END