extends Skill class_name Appreciating func _init(): skillName = "Experiencing" skillIcon = load("res://Skills/Appreciating/AppreciatingIcon.png") func experience_event(eventName:String, verb:String, xpEarned:int): var timesDone = SaveManager.get_value_from_section(verb, eventName, 0) if timesDone == 0: LevelManager.add_XP("appreciating", xpEarned) timesDone += 1 SaveManager.save_to_section(verb, eventName, timesDone) func experience_item(item:Item, verb:String): var itemName = item.get_name(false) var timesDone = SaveManager.get_value_from_section(verb, itemName, 0) if timesDone == 0: var earnedXP = 10 if verb == "caramelized": earnedXP += floor(item.get_value(false) * 0.2) elif verb == "dammed": earnedXP += floor(item.get_value(false) * 0.9) elif verb == "washed away": earnedXP += floor(item.get_value(false) * 1.1) earnedXP += 15 else: earnedXP += floor(item.get_value(false) * 0.5) LevelManager.add_XP("appreciating", earnedXP) timesDone += 1 SaveManager.save_to_section(verb, itemName, timesDone) if verb == "ate" and itemName == "Wustard": if timesDone >= 100: AchievementManager.complete_achievement("Closer to Steve") elif verb == "washed away": var washedItemCount = 0 var config = SaveManager.get_save_config() var washedItems = config.get_section_keys("washed away") for washedItem in washedItems: washedItemCount += SaveManager.get_value_from_section("washed away", washedItem, 0) if washedItemCount >= 30: AchievementManager.complete_achievement("From where we came")