extends Skill class_name Scavenging func _init(): skillName = "Scavenging" skillIcon = load("res://Skills/Scavenging/scavengingIcon2.png") func get_scavenging_speed(difficulty): var scavengingSpeed = 1 scavengingSpeed += (currentLevel - 1) var penalty = floor((difficulty - currentLevel)/5) if penalty > 0: for i in range(penalty): scavengingSpeed = scavengingSpeed * 0.75 if scavengingSpeed > difficulty * 2: scavengingSpeed = difficulty * 2 return scavengingSpeed