extends Control signal close var xpMultipliers = [0, 0.25, 0.5, 1, 1.5, 2, 5] func _ready(): initialize_options() func initialize_options(): #Xp Multiplier var savedXpMult = SaveManager.get_save_value("xpMult", 1) var sliderPos = 3 for i in range(xpMultipliers.size()): var currentMult = xpMultipliers[i] if currentMult == savedXpMult: sliderPos = i break %XPSlider.value = sliderPos update_xp_multiplier_label(%XPSlider.value) #Level checks disable var levelChecksDisabled = SaveManager.get_save_value("disableQuestLevelChecks", false) update_quest_level_requirements_toggle(levelChecksDisabled) func update_xp_multiplier_label(sliderPos): var labelText = "XP Multiplier: " labelText += str(xpMultipliers[sliderPos]) labelText += "x" %XPMultiplier.text = labelText func update_quest_level_requirements_toggle(toggled): %QuestLevelChecks.button_pressed = toggled func _on_xp_slider_drag_ended(value_changed): update_xp_multiplier_label(%XPSlider.value) SaveManager.set_save_value("xpMult", xpMultipliers[%XPSlider.value]) func _on_quest_level_checks_toggled(toggled_on): SaveManager.set_save_value("disableQuestLevelChecks", toggled_on) func _on_close_button_pressed(): close.emit() func _on_xp_slider_value_changed(value): update_xp_multiplier_label(value)