extends PanelContainer var levelDisplayScene = preload("res://UI/MenuBar/Skills/LevelDisplay.tscn") func _ready(): spawn_level_displays() func spawn_level_displays(): var skills = LevelManager.get_all_skills() for skill in skills: var newLevelDisplay = levelDisplayScene.instantiate() %LevelDisplayHolder.add_child(newLevelDisplay) newLevelDisplay.set_skill(skill)