Cow_Life_Sim_RPG/Items/Artificial/Goo/BouncyGoo.gd

19 lines
416 B
GDScript

extends Item
func initialize_stats():
itemName = "Bouncy Goo"
itemDescription = "boing boing boing boing gloop glomp boing boing glomp
gloomp boing boing boing boing glorp boing boing boing glep boing boing glomp."
itemSprite = load("res://Items/Artificial/Goo/Sprites/BouncyGoo.png")
value = 3
weight = 0.7
hardness = 4
edibility = 2
basketPower = 0
basketabilityDifficulty = 90
flammability = 100