Cow_Life_Sim_RPG/Items/Natural/Bones/RockBone.gd

18 lines
401 B
GDScript

extends Item
func initialize_stats():
itemName = "Rock Bone"
itemDescription = "This grew in a rock, then the rock shed this bone. Both rocks and skeletons grow and shed their bones all the time it's ok."
itemSprite = load("res://Items/Natural/Bones/Sprites/rockbone.png")
value = 7
weight = 10
hardness = 99
edibility = 1
basketPower = 10
basketabilityDifficulty = 75
flammability = 3