Cow_Life_Sim_RPG/Items/Natural/Gold.gd

18 lines
299 B
GDScript

extends Item
func initialize_stats():
itemName = "Gold"
itemDescription = "Valuable because it is shiny."
itemSprite = load("res://Items/Natural/Sprites/Gold.png")
value = 53
weight = 11.4
hardness = 53
edibility = 50
basketPower = 60
basketabilityDifficulty = 30
flammability = -30