Cow_Life_Sim_RPG/Items/Paper/BasketPlan2.gd

18 lines
364 B
GDScript

extends Item
func initialize_stats():
itemName = "Basket Plan 2"
itemDescription = "It reads: The top row baskets should be edible and the bottom row should be inedible."
itemSprite = load("res://Items/Paper/Sprite/BasketPlan2.png")
value = 8
weight = 0.3
hardness = 8
edibility = 40
basketPower = 15
basketabilityDifficulty = 15
flammability = 100