Cow_Life_Sim_RPG/Locations/Cave/MuseumCave.gd

13 lines
260 B
GDScript

extends Location
func initialize_entry_locations():
#From Museum
entryLocations.append(Vector2(-280, 1120))
func initialize_camera_limits():
outside = true
leftCameraLimit = -950
rightCameraLimit = 950
upperCameraLimit = -1150
lowerCameraLimit = 1150