Cow_Life_Sim_RPG/MiniGames/FlappyCow/World/Cloud.gd

15 lines
343 B
GDScript

extends Sprite2D
@export var speed = 100
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2(speed,0)
var motion = velocity * delta
position += motion