Cow_Life_Sim_RPG/NPCs/Beavers/LongingBeaver/LongingBeaver.dialogue

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~ start
if DialogueBoxManager.currentSpeaker.tome_check():
=> givingLoveTome
if get_save_value("BeaverLoveQuestComplete", false):
Lammy: omg thank you again for helping sorry can't talk I have so much to read
=> END
if get_save_value("BeaverLoveQuestStarted", false):
Lammy: omg omg omg omg omg
Lammy: i'll keep writing novels in case you lose one of mine or his response
Lammy: if you leave for a moment and come back there'll be one next to me
=> END
Lammy: hi omg can you help me with something?
- yes => startQuest
- no => declineQuest
~ startQuest
if not LevelManager.skill_check("swimming", 10) or not LevelManager.skill_check("building", 10):
Lammy: wait it might not be safe
Lammy: you should get level 10 Swimming and 10 Building and come back
=> END
Lammy: i wrote this love novel for the beaver across the river
Lammy: but i'm too shy to bring it over, too shy to even go close really
Lammy: i'll imbue you with my beaver knowledge so you can build a dam to get over there
Lammy: *you can now build beaver dams*
Lammy: be careful, if you're carrying a heavy inventory you'll need to store some stuff or build a stronger dam
Lammy: if you don't it might break and the love novel will get soaked
Lammy: thank you good luck o-o
do set_save_value("BeaverLoveQuestStarted", true)
=> END
~ declineQuest
Lammy: ok no worries...
~ givingLoveTome
do DialogueBoxManager.currentSpeaker.take_tome()
if get_save_value("BeaverLoveQuestComplete", false):
Lammy: woahh another one :o
Lammy: thank you so much, here have some sticks. they're on the dam.
do DialogueBoxManager.currentSpeaker.give_sticks()
=> END
Lammy: whuh, what is this? omg. I gotta read this right away.
Lammy: thank you o-o
Lammy: have this gift, it should help you burn dams
Lammy: thank you so much o-o
do set_save_value("BeaverLoveQuestComplete", true)
do QuestManager.complete_quest("Beaver Love")
=> END