Cow_Life_Sim_RPG/NPCs/Beesly/beesly.dialogue

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~ start
if not get_save_value("BeesleyQuestComplete", false) and get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false)
Beesly: Wow now I'm not a lime
Beesly: Did you do this to me? Thanks!
do set_save_value("BeesleyQuestComplete", true)
do QuestManager.complete_quest("Beesley's Lime Move")
=> END
else if get_save_value("BeesleyHasLimed", false) and not get_save_value("BeeslyLimeMode", false)
Beesly: Do you wanna see me turn into a lime again?
- Sure => LimeTime
- No thanks
elif not get_save_value("BeeslyLimeMode", false)
Beesly: Do you wanna see me turn into a lime?
- Sure => LimeTime
- No thanks
else
Beesly: I forgot that i cant walk in lime mode
Beesly: I forgot how to change back too
Beesly: I don't know if my special juice can be found around Snoutsville
Beesly: hmmmmm... we will need another way
=> END
~ LimeTime
if get_save_value("LimeEnabled", true)
Beesly: Lime mode, ACTIVATE!
if get_save_value("LimeEnabled", true)
do set_save_value("BeesleyHasLimed", true)
do DialogueBoxManager.currentSpeaker.morph()
else
Beesly: Huh I was really feeling the lime but then some higher power blocked me
else
Beesly: Some higher power seems to be blocking my lime powers
Beesly: Unfortunately I cant show you lime mode right now
=> END